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Back when SpecOps: Rangers Lead the Way came out, it suffered from a number of problems. Zombie Interactive, the developer, persevered and churned out a number of patches for SpecOps that really smoothed it out. However, one still got the feeling that it needed some improvement, and the lack of multiplayer in the face of other competing products was a big hindrance.
The add-on expansion to SpecOps, Ranger Team Bravo, was supposed to solve those problems while providing more to play with. All of the features that were put into the patches, many suggested by players, came with the new add-on - features like being able to outfit your two rangers to whatever you wanted (within reason); putting your enemies in preset positions as well as randomized locations; mouse and gamepad support; and a lot of 3D-card support, including individual support for Direct3D and 3Dfx modes as well as high-resolution Voodoo 2 textures. While all that is nice, it isn't much that you couldn't download already.
Ranger Team Bravo includes three new campaign areas with three missions for each. The locales for the missions are Bosnia, Vietnam, and Iraq, in that order. Unfortunately, because of the way the game is set up, you have to complete the Bosnia campaign before you can play the Vietnam campaign. While normally this sort of campaign structure might make a certain amount of sense, the fact that the Bosnia campaign takes place in modern day and the Vietnam campaign in 1968 (with the Iraq campaign jumping back to modern day again) makes for a rather strange chronological arrangement. What's worse is that despite the fact that I managed to complete the three Bosnian missions, I was unable to go on to Vietnam. Only by downloading a cheat that allows you access to all the missions (and not a patch) was I able to go on to Vietnam and Iraq. Other players have apparently reported similar problems.
The campaigns are no cakewalks, either; they are extremely difficult, even on the easier levels, and a few have some rather nasty time constraints. One nice thing about the new campaigns is that the audio cues are still as good as ever. The graphics are done up to the SpecOps standard, although the engine is starting to show some wear. SpecOps' interface is still not very intuitive, even with the new mouse functions. Many of the arcade-like elements, such as picking up goodies from rapidly vanishing corpses, are still there, though the AI is a bit smarter - you can no longer use your Ranger buddy to \"move up\" and blow away the enemy while being ignored. Then again, the AI still has the ability to miraculously shoot through the sides of solid objects (while you can't), so some things still need fixing.
Of course the big addition to SpecOps is the multiplayer module. Like other free online services, Ranger Team Bravo comes with a program that allows you to log into a lobby and peruse the selection of games or host your own on a number of different channels. Four types of multiplayer games are offered (over the Internet or on a LAN): deathmatch (free-for-alls), team deathmatch (team vs. team), cooperative missions (play a game mission with friends), and team vs. team missions (teams on either side during a mission). The player hosting the game can set the minimum and maximum numbers of players in a game (six is the engine maximum unfortunately), how many AI reinforcements to allow, kill and time limits, and lives per player.
As in the single-player game, you are given not one but two Rangers to work with, so in essence a maximum of 12 Rangers can be running around at any one time. Deathmatches can be played on any of the game's mission levels as well as seven specific deathmatch levels. The mission coop and team play scenarios are perhaps the most fun if you can get players who know what they are doing (and don't start shooting at you or their own Ranger buddy). Ping times don't seem to kill you as much, and in many instances the games are pretty smooth, even over the Internet.
Multiplayer games are very rough around the edges, however. Once one of your criteria, say in a deathmatch, is met, you are immediately dumped to the tally screen, and after that to a lobby, where you have to physically jump back into the game if you still want to play. An even bigger complaint is the fact that you are respawned usually right where you died, which is typically where everyone else respawns. One favorite tactic is to just pick guys with automatic weapons (or any kind of rapid-fire weapon), immediately run away from the spawning area, pick a nice position, and just start laying down fire in that general area. Once your opponent dies he'll magically respawn close by, and you can easily rack up some kills. Typically the other players are shooting at each other in close quarters, so toss in a few grenades for good measure. Deathmatches therefore turn into close-range slugging matches that require little brains or skill to be successful.
So in the end, Ranger Team Bravo is a bit disappointing. If it came out a month or two after SpecOps, Ranger Team Bravo might have been a real plus. With all of the similar games out these days with much better multiplayer faculties and gameplay to boot, it's hard to justify buying Ranger Team Bravo, even as an add-on, unless you're really hooked - and I mean hooked - on SpecOps. There are about ten other people (15 if you're lucky) waiting on the SpecOps servers who share the same addiction every night.--Alan Dunkin
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review
Join the Animaniacs as they battle Ralph The Guard, Dr. Scratchansniff, and Thaddeus J. Plotz in a rousing game of paintball that will have you reaching for the turpentine. Gather your paint pellets and tune up your best moves so you can guide Yakko, Wakko, and Dot through the 72 playing fields as they try to capture their opponents' flags.\n\nWatch out for your opponents or they will blast you with paint and send you home for a turpentine bath. Capture enough flags and you will be crowned sultan of splatball. \n\nPit yourself (with your trusty paint gun) against the wily forces of Ralph the Guard, Dr. Scratchansniff, Thaddeus J. Plotz, and The Director--and see who reigns supreme as the Sultan of Splat Ball.\n\n
","brand":{"@type":"Brand","name":"southpeak interactive"},"aggregateRating":{"@type":"AggregateRating","ratingValue":"2.0"},"review":[{"@type":"Review","author":{"@type":"Person","name":"C***N"},"reviewBody":"The disc itself is umharmed but the case is destroyed. I suggest Amazon begins to wrap these better for transportation.","reviewRating":{"@type":"Rating","ratingValue":"2.0","bestRating":5}}]},{"@type":"Product","name":"Temujin: A Supernatural Adventure - PC","url":"/product/12289539","image":"https://images-na.ssl-images-amazon.com/images/I/510EA03M5ML.jpg","offers":{"@type":"Offer","price":17316,"priceCurrency":"TTD","availability":"https://schema.org/InStock","hasMerchantReturnPolicy":{"@type":"MerchantReturnPolicy","returnPolicyCountry":"tt","applicableCountry":["tt"],"returnPolicyCategory":"https://schema.org/MerchantReturnFiniteReturnWindow","merchantReturnDays":14,"returnMethod":"https://schema.org/ReturnByMail","returnFees":"https://schema.org/FreeReturn","refundType":"https://schema.org/StoreCreditRefund"}},"description":"\n\n\n\n\n\n\n\n\n\n\n\n\nCenturies ago, powerful magic locked an ancient evil safely away from humanity. Now the force that enslaved a continent lies hidden inside the Stevenson Museum. Here, among artifacts from the tomb of Temüjin - the great conqueror known as Genghis Khan - its power grows. To fight it, you must unravel the mystery. The only thing you know for sure is that the Capricorn, a jeweled goat head, somehow holds the key. Explore the museum. Confront other characters. Solve the puzzles. Reveal the truth.\n\n
","brand":{"@type":"Brand","name":"brand: southpeak interactive"},"aggregateRating":{"@type":"AggregateRating","ratingValue":"3.2"},"review":[{"@type":"Review","author":{"@type":"Person","name":"R***N"},"reviewBody":"I had read a number of reviews of \"Temujin,\" and I was intrigued. The game seemed to be cut from a different mold than the usual PC game, and I thought that I would have a go.At the end of the first episode, there was the glimmer of an idea in the back of my head that I could not bring forward. Near the end of the second episode, I began to develop a suspicion. Aware of the famous tea puzzle, I consulted a walkthrough to see what the puzzle was like. Then it clicked. \"Temujin\" is not intended to be taken seriously. It is a sendup. It is a pathetically failed attempt at humor. If taken seriously, the tea puzzle is an insult to the intelligence of even the most forgiving gameplayer. As a failed attempt at humor, the game is comprehensible. The three nonsense plots are explained. The atrocious acting is explained. It is deliberate. The key puzzle in which you destroy a key in order to make a duplicate is supposed to be funny. The room in which you must go all the way to the back in order to find the front door through which you entered is more of the same. Then there is the useless \"mystic camera\" and the largely cryptic and mostly unintelligble memory book.We have all watched movies that are supposed to be funny but just fall flat. They make us feel rather sad. So it is with \"Temujin.\" Incidentally, I am certain that nine out of ten players of the game never discovered the \"triggers\" for the second level videos. These are funny. Not nearly enough to save the game though.","reviewRating":{"@type":"Rating","ratingValue":"1.0","bestRating":5}},{"@type":"Review","author":{"@type":"Person","name":"K***)"},"reviewBody":"I was sucked into this game by the gorgeous setting; it takes place inside a small, posh art museum where you spend most of your time wandering around and looking at the sumptuous objets d'art collected there. You're looking for clues to a mystery involving relics of Genghis Khan and a modern cult wishing to use those relics for a sinister purpose. Sounds good, but it lost something in the actual execution. First of all, the puzzles are exceedingly contrived. At one point, to progress in the game, you have to brew a cup of tea. Do you do this the normal way? Oh no. You have to rig up this complicated device involving a toilet paper roll, toothpicks, and I can't even remember what else. Why??? I also hated the ending. The \"winning\" ending is only slightly less depressing than the \"losing\" ending. I finished the game only to wonder why I'd spent so much time on it.","reviewRating":{"@type":"Rating","ratingValue":"3.0","bestRating":5}},{"@type":"Review","author":{"@type":"Person","name":"L***S"},"reviewBody":"A fine adventure game, with lots of interaction, good puzzles, an engaging and well-written plot, and an impressive 3D engine to boot. One of my favorites that I play over and over again and never seem to get tired of.Incidently, this is one of those rare games from the golden era that plays just as happily on Windows XP as on 95, 98, and ME. Marvelous!","reviewRating":{"@type":"Rating","ratingValue":"4.0","bestRating":5}},{"@type":"Review","author":{"@type":"Person","name":"A***R"},"reviewBody":"This is game is so cool! If you get into it the game goes by really fast , but there is so much to do, it reminds me of the 7th guest. You get to walk around the muesum sneaking into offices and poking around looking for clues. I love the interaction it felt so real and the timeing was perfect. The puzzles are really fun and sometimes out there and the conversations you overhear and people you bump into are so wierd! It's definally one of those games for rainy nights, a great buy!","reviewRating":{"@type":"Rating","ratingValue":"5.0","bestRating":5}},{"@type":"Review","author":{"@type":"Person","name":"T***Y"},"reviewBody":"I was sucked into this game from the first day I bought it. I wish they would release it again for the newer pcs. Great story line and great puzzles to solve.","reviewRating":{"@type":"Rating","ratingValue":"5.0","bestRating":5}}]},{"@type":"Product","name":"Monster Madness: Battle for Suburbia","url":"/product/6884148","image":"https://images-na.ssl-images-amazon.com/images/I/51P5Skmr0wL.jpg","offers":{"@type":"Offer","price":54314,"priceCurrency":"TTD","availability":"https://schema.org/InStock","hasMerchantReturnPolicy":{"@type":"MerchantReturnPolicy","returnPolicyCountry":"tt","applicableCountry":["tt"],"returnPolicyCategory":"https://schema.org/MerchantReturnFiniteReturnWindow","merchantReturnDays":14,"returnMethod":"https://schema.org/ReturnByMail","returnFees":"https://schema.org/FreeReturn","refundType":"https://schema.org/StoreCreditRefund"}},"description":"Get ready for monster madness!Product InformationFour friends get together for a party while the parents are away but somebodyor something is about to crash the party. In four-player melee action you willfight off the monster invasion in this top-down action/shooting game. Customizeand build your own weapons by grabbing parts from the house and town to createmore powerful attack tools and find rare parts to build some ultimate weapons.Jack abandoned vehicles and deck them out with weapons to ride through theterrain and take out creatures. Visit five locations including the suburbantown the high school and the \"Shopping Maul.\"Slash shoot and drive through a horde of invading monsters as you battle tosave suburbia! The ultimate 16 player online or 4 layer co-op tag teammonster bashing party!Product Features Over 70 unique monster enemies Over 20 gigantic levels with intense boss fights Devious physical traps Drive pilot and sail a fleet of unique monster-mashing vehicles Defend your turf in chaotic 16 player online battlefields Up to 4 players can team up on one system or take the battle online together Highly interactive and destructible environments Unreal Editor included! Build custom levels and create your own mods Lush Unreal Engine 3 powered graphics and Ageia Physics Mouse and keyboard or gamepad control schemes supports Xbox 360 Controller for WindowsMinimum Requirements Windows XP SP2 or Windows Vista (64-bit version of Vista is NOT supported) Intel Pentium 4 - 1.5 GHz or Equivalent Processor 512 MB of RAM (Windows XP) or 1GB of RAM (Windows Vista) 128 MB Direct3D Compatible Video Card (Note: NVIDIA GeForce FX cards are not supported) DirectX 9.0c (Included in DVD) 8X or Faster DVD-ROM Drive 800 MB of free Hard Drive Space Keyboard and Mouse Broadband Inter Connection for Online Play Remended Requirements Windows XP SP2 or Windows Vista (64-bit version of Vista is NOT supported) Intel Pentium 4 - 2 G","brand":{"@type":"Brand","name":"southpeak interactive"}},{"@type":"Product","name":"Crazy Paint Duckbumps Interactive Coloring Book","url":"/product/6386584","image":"https://m.media-amazon.com/images/I/612xH-vQX2L.jpg","offers":{"@type":"Offer","price":38336,"priceCurrency":"TTD","availability":"https://schema.org/InStock","hasMerchantReturnPolicy":{"@type":"MerchantReturnPolicy","returnPolicyCountry":"tt","applicableCountry":["tt"],"returnPolicyCategory":"https://schema.org/MerchantReturnFiniteReturnWindow","merchantReturnDays":14,"returnMethod":"https://schema.org/ReturnByMail","returnFees":"https://schema.org/FreeReturn","refundType":"https://schema.org/StoreCreditRefund"}},"description":"\nNever has painting been so much fun! With Crazy Paint Duckbumps, you become an artist and paint funny and spooky images of Warner Bros. popular LOONEY TUNES. And by using Crazy Paint's wacky painting tools, easy and entertaining interface, and print/save features, you'll have hours of fun and endless replayability - with no messy paint stains to clean up!
","brand":{"@type":"Brand","name":"southpeak interactive"}},{"@type":"Product","name":"Scooby-Doo: Mystery of the Fun Park Phantom - PC","url":"/product/2399207","image":"https://m.media-amazon.com/images/I/41TTBKFWJ4L.gif","offers":{"@type":"Offer","price":94054,"priceCurrency":"TTD","availability":"https://schema.org/InStock","hasMerchantReturnPolicy":{"@type":"MerchantReturnPolicy","returnPolicyCountry":"tt","applicableCountry":["tt"],"returnPolicyCategory":"https://schema.org/MerchantReturnFiniteReturnWindow","merchantReturnDays":14,"returnMethod":"https://schema.org/ReturnByMail","returnFees":"https://schema.org/FreeReturn","refundType":"https://schema.org/StoreCreditRefund"}},"description":"\nScooby-Doo Mystery of the Fun Park Phantom is a PC mystery game that combines the exploration of an adventure game with the strategy and endless playability of a traditional board game. The characters come to life in 2 1/2-D, a special rendering that keeps cartoon characters looking true to their 2-D appearance, yet gives them added dimension. Just like the TV show, the game places players in sticky and sometimes humorous situations, where they must solve a mystery and uncover the game's true villain. Hunt for clues, set traps, and munch down on Scooby snacks.
Not one to let sleeping dogs lie, the animated Great Dane Scooby-Doo and his usual sidekicks-Shaggy, Velma, Fred and Daphne-from the cartoon TV show are out to trap the evasive Fun Park Phantom who is scaring customers away from the amusement park. Search nine different Fun Park areas, from bumper cars to Ferris wheel, for clues to the phantom's identity and whereabouts. To win, apply problem-solving skills before the other characters solve the mystery. And during the search, you can spin the Wheel of Fun and even the Wheel of Chaos. And watch out for the Phantom Chase game within a game. With either single-player or multi-player options, this arcade-like animated strategy adventure pays almost like a board game-but it won't leave Scooby-Doo fans bored.
Reviewed by Ann and Don Oldenburg, Parents' Choice® 2000 -- From Parents' Choice®
SouthPeak Interactive's Scooby-Doo isn't the cartoon canine's first appearance in a game, nor is it even his first appearance in a game set in an amusement park. Scooby-Doo Mystery for the Super Nintendo Entertainment System not only predates Mystery of the Fun Park Phantom but also casts Scooby and the gang in a more fitting genre. Scooby-Doo on the Super Nintendo was a simple but fun adventure game; SouthPeak has instead decided to use the license as a basis for a computerized board game that borrows elements of Clue and Mouse Trap yet never manages to be very entertaining. Without the nostalgia value of seeing Shaggy and Fred sauntering around in bell-bottoms, Mystery of the Fun Park Phantom would be the computer equivalent of the Saved by the Bell board game.
Fortunately, it's full of nostalgia value. This isn't the '80s Scooby-Doo. There's no trace of Scrappy-Doo, and the game even starts with the old \"Scooby-Doo Where Are You?\" title sequence, complete with '60s pop theme song and ghostly typeface. And Fred, Daphne, and Velma are still stuck in their '60s fashions, though it remains uncertain whether Fred's ascot was ever a teen-friendly accessory.
Like most of Scooby's adventures, Mystery of the Fun Park Phantom starts with the gang coming across a dilapidated business that is being terrorized by something spooky. In this case, it's Gobs of Fun, an amusement park haunted by a phantom. Of course, the ghost isn't a real ghost. It's one of several suspects, each of whom has a selfish motivation for wanting the park closed. It's your job to find out who's behind the mask and then trap whomever it is.
To accomplish your goal, you choose one of the four human characters from the show, and you can have any or all of the other three in the game as human or computer-controlled opponents. There's no real advantage to playing any of the characters, other than the fact that if you're Fred you'll always go first. Once you're in the park, you wander around the isometric board looking for clues and Scooby snacks and pick up trap pieces for the final confrontation.
Once you have three clues pointing to a suspect (or fewer clues, if you want to risk it), you must then make your way to the suspect's section of the park to set the trap. Each section has a particular trap, and each trap has three key items. Once you have everything you need, you trap the villain, and the game ends.
You're then treated to a short cinematic in which the phantom's real identity is revealed. This is identical in every case except for the actual unveiling, and hearing the culprit's individual variation on the infamous \"meddling kids\" speech provides the most substantial entertainment in the game.
That's a shame, because the source material could have been used much more effectively. The game isn't even the slightest bit spooky (the characters never even seem scared), nor is it all that funny. The fact that the game only includes one setting seems like a missed opportunity. With more than one story and map - it's not as if it would be difficult to come up with more plots for Scooby-Doo mysteries - Mystery of the Fun Park Phantom would at least have some longevity.
At least it's easy to play online. The game is available on the Microsoft Gaming Zone, which makes hooking up with other players a relatively simple process. Unfortunately, the lobbies for Scooby-Doo are emptier than Gobs of Fun.
Mystery of the Fun Park Phantom isn't terrible. If you feel an aching nostalgia for the cartoon era in which every teen was either a private investigator or a rock star (or both), then you'll probably get one or two somewhat-enjoyable sessions out of it. But even though you'll be glad to have the Scooby-Doo title sequence on a CD-ROM, you'll still agree that it's a shame to squander such a promising license on such a bland game. -- Ron Dulin
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot
This game feels like a cross between the beloved Saturday morning cartoon and the classic board game, Clue. Kids can play alone or with friends and at three difficulty levels. First, children pick a player to represent themselves, either Shaggy, Velma, Daphne or Fred. Then, they take turns steering their character around a haunted amusement park, looking for a mysterious phantom. As they explore, kids find clues and necessary items to eventually trap the phantom. Each clue is marked on a grid, under a specific suspect, making the whole experience reminiscent of a \"Colonel Mustard in the Billiard Room with the Knife\" kind of thing. Once kids figure out how to play, the game is fun and challenging, too, as it requires logical thinking skills like deductive reasoning and strategy. The program offers lots of novelty, surprises and suspense as children play. For instance, if kids lose at a memory game in the Fun House, they get chased by a ghost and forfeit their next turn. They can also make other players spin The Chaos Wheel, causing them lots of trouble. It pays to read the jewel case insert to learn the ins and outs of the game- the way things work aren't always apparent. That caution aside, this is one of the best new games to date for eight- to twelve-year-old children.
Teaches: game play, strategy
Age Range: 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 -- From Children's Software Revue® -- \"Subscribe Now!\"